iCTF Scouting Report · all maps · since 05-01-2026

SCREAM^

Record 10-10 Winrate 50.0% iCTF ELO 1472 Games 20
▸ Anchor / Defender — led their team in returns in 13 of 20 games.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
21.9th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
47.9
K / D
0.9
Efficiency
47%
Sprees / game
1.15
Avg Score
134.0
Avg Ping
43.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3526th %ile
Grabs1.3510th %ile
Returns7.1595th %ile
Enemy-FC kills7.2575th %ile
Cover (support) kills0.809th %ile
Grabs denying enemy cap0.507th %ile
Attacker score10.519th %ile
Defender score115.562nd %ile
Movement (per game)
Dodges310.65th %ile
Wall dodges24.260th %ile
Jumps33.635th %ile
Run distance40348150th %ile

vs Community
Frags47.9 vs 64.021st %ile
Deaths53.3 vs 64.393rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
2-1 · 3 games
Rankin
1-2 · 3 games
Nuance
1-2 · 3 games
Klondike
1-1 · 2 games
Sprinta
2-0 · 2 games
Overflow
0-2 · 2 games
Acrony
1-0 · 1 game
Turbo
0-1 · 1 game
Switchback
0-1 · 1 game
Duku
1-0 · 1 game
BrokenLimits
1-0 · 1 game