iCTF Scouting Report · all maps · since 05-01-2026
Nijntje82
Record 7-7
Winrate 50.0%
iCTF ELO 1303
Games 14
▸ All-rounder — balanced frag and flag contribution.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
LWLLWWWLLWWW
Instagib Aim
5.0th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
38.1
K / D
0.5
Efficiency
33%
Sprees / game
0.43
Avg Score
84.0
Avg Ping
24.0
Aim & Frags over time
Flag Impact (per game)
Captures0.2118th %ile
Grabs5.8662nd %ile
Returns2.2924th %ile
Enemy-FC kills2.3611th %ile
Cover (support) kills1.2134th %ile
Grabs denying enemy cap1.1445th %ile
Attacker score13.932nd %ile
Defender score60.67th %ile
Movement (per game)
Dodges469.975th %ile
Wall dodges20.059th %ile
Run distance40625943rd %ile
vs Community
Frags38.1 vs 62.88th %ile
Deaths75.8 vs 63.14th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Sprinta
1-2 · 3 games
Command
1-2 · 3 games
Duku
1-1 · 2 games
Klondike
0-1 · 1 game
Talya
1-0 · 1 game
Rune
0-1 · 1 game
Anfractuous
1-0 · 1 game
Iztac
1-0 · 1 game
Turbo
1-0 · 1 game