iCTF Scouting Report · all maps · since 05-01-2026
ShX
Record 2-3
Winrate 40.0%
iCTF ELO 1498
Games 5
▸ Flag Runner — a top-2 grabber on their team in 5 of 5 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
WLLWL
Instagib Aim
35.9th percentile · community avg 33.6%
Player Fingerprint (100 = community avg)
Avg Frags
59.4
K / D
0.84
Efficiency
46%
Sprees / game
1.2
Avg Score
155.0
Avg Ping
52.0
Aim & Frags over time
Flag Impact (per game)
Captures1.0091st %ile
Grabs10.2097th %ile
Returns3.6045th %ile
Enemy-FC kills4.6041st %ile
Cover (support) kills1.4043rd %ile
Grabs denying enemy cap0.6020th %ile
Attacker score43.689th %ile
Defender score101.845th %ile
Movement (per game)
Dodges451.464th %ile
Wall dodges65.695th %ile
Run distance3366659th %ile
vs Community
Frags59.4 vs 62.849th %ile
Deaths70.4 vs 63.120th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
1-1 · 2 games
BrokenLimits
0-1 · 1 game
Turbo
1-0 · 1 game
Rankin
0-1 · 1 game