iCTF Scouting Report · all maps · since 05-01-2026
myss
Record 8-10
Winrate 44.4%
iCTF ELO 1591
Games 18
▸ Flag Runner — a top-2 grabber on their team in 12 of 18 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
36.6th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
54.5
K / D
0.95
Efficiency
49%
Sprees / game
1.44
Avg Score
147.0
Avg Ping
25.0
Aim & Frags over time
Flag Impact (per game)
Captures0.8384th %ile
Grabs5.8968th %ile
Returns3.8355th %ile
Enemy-FC kills5.0652nd %ile
Cover (support) kills1.6158th %ile
Grabs denying enemy cap2.1779th %ile
Attacker score37.688th %ile
Defender score99.539th %ile
Movement (per game)
Dodges339.714th %ile
Wall dodges15.649th %ile
Run distance3350189th %ile
vs Community
Frags54.5 vs 63.035th %ile
Deaths57.6 vs 63.274th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Sprinta
0-3 · 3 games
Nuance
1-2 · 3 games
Entropic
1-1 · 2 games
Switchback
2-0 · 2 games
Duku
1-1 · 2 games
LavaFury
0-1 · 1 game
Overflow
1-0 · 1 game
BrokenLimits
1-0 · 1 game
Klondike
0-1 · 1 game
Command
1-0 · 1 game
Rune
0-1 · 1 game