iCTF Scouting Report · all maps · since 05-01-2026

r3v0lt3

Record 7-8 Winrate 46.7% iCTF ELO 1382 Games 15
▸ Flag Runner — a top-2 grabber on their team in 15 of 15 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
12.0th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
59.8
K / D
0.78
Efficiency
44%
Sprees / game
0.93
Avg Score
150.0
Avg Ping
17.0
Aim & Frags over time
Flag Impact (per game)
Captures1.0095th %ile
Grabs11.27100th %ile
Returns2.5333rd %ile
Enemy-FC kills3.5326th %ile
Cover (support) kills1.8776th %ile
Grabs denying enemy cap2.3384th %ile
Attacker score47.097th %ile
Defender score93.233rd %ile
Movement (per game)
Dodges513.596th %ile
Wall dodges49.889th %ile
Run distance35038312th %ile

vs Community
Frags59.8 vs 63.048th %ile
Deaths76.4 vs 63.24th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
2-1 · 3 games
Command
2-0 · 2 games
Anfractuous
0-2 · 2 games
Iztac
0-2 · 2 games
Entropic
1-0 · 1 game
Overflow
1-0 · 1 game
Switchback
0-1 · 1 game
Rune
0-1 · 1 game
BrokenLimits
1-0 · 1 game
Acrony
0-1 · 1 game