iCTF Scouting Report · all maps · all time
saulclaput4
Record 13-14
Winrate 48.1%
iCTF ELO 1202
Games 27
▸ Flag Runner — a top-2 grabber on their team in 20 of 26 games; lives on the enemy stand.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
11.7th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
38.6
K / D
0.47
Efficiency
32%
Sprees / game
0.15
Avg Score
91.0
Avg Ping
65.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5864th %ile
Grabs7.8186th %ile
Pickups (dropped flag)1.7854th %ile
Returns1.5010th %ile
Enemy-FC kills1.8512th %ile
Cover (support) kills1.3534th %ile
Grabs denying enemy cap1.5861st %ile
Attacker score26.066th %ile
Defender score55.710th %ile
Movement (per game)
Dodges371.323rd %ile
Wall dodges9.431st %ile
Jumps19.416th %ile
Run distance39209731st %ile
vs Community
Frags38.6 vs 68.29th %ile
Deaths81.4 vs 68.411th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Duku
4-3 · 7 games
Command
1-4 · 5 games
Anfractuous
1-3 · 4 games
Nuance
1-3 · 4 games
Talya
2-0 · 2 games
Acrony
2-0 · 2 games
Overflow
2-0 · 2 games
Klondike
0-1 · 1 game