iCTF Scouting Report · all maps · since 05-01-2026

anzu

Record 2-8 Winrate 20.0% iCTF ELO 1414 Games 10
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
50.0th percentile · community avg 34.0%
Player Fingerprint (100 = community avg)
Avg Frags
64.0
K / D
1.24
Efficiency
55%
Sprees / game
1.9
Avg Score
142.0
Avg Ping
51.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4037th %ile
Grabs2.1017th %ile
Returns4.1060th %ile
Enemy-FC kills6.9072nd %ile
Cover (support) kills0.709th %ile
Grabs denying enemy cap0.407th %ile
Attacker score13.025th %ile
Defender score122.169th %ile
Movement (per game)
Dodges396.737th %ile
Wall dodges34.679th %ile
Run distance38276436th %ile

vs Community
Frags64.0 vs 63.257th %ile
Deaths51.8 vs 63.494th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Iztac
0-2 · 2 games
BrokenLimits
1-1 · 2 games
Rune
0-1 · 1 game
Talya
0-1 · 1 game
Overflow
0-1 · 1 game
Sprinta
0-1 · 1 game
Rankin
1-0 · 1 game
Duku
0-1 · 1 game