iCTF Scouting Report · all maps · all time

magik`

Record 12-10 Winrate 54.5% iCTF ELO 1425 Games 22
▸ Flag Runner — a top-2 grabber on their team in 14 of 22 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
67.7th percentile · community avg 34.5%
Player Fingerprint (100 = community avg)
Avg Frags
64.2
K / D
0.89
Efficiency
47%
Sprees / game
0.95
Avg Score
126.0
Avg Ping
113.0
Aim & Frags over time
Flag Impact (per game)
Captures0.5053rd %ile
Grabs6.0063rd %ile
Returns2.1821st %ile
Enemy-FC kills2.3615th %ile
Cover (support) kills2.5592nd %ile
Grabs denying enemy cap2.1479th %ile
Attacker score26.766th %ile
Defender score83.523rd %ile
Movement (per game)
Dodges394.431st %ile
Wall dodges43.578th %ile
Jumps63.272nd %ile
Run distance37671420th %ile

vs Community
Frags64.2 vs 67.848th %ile
Deaths72.0 vs 68.040th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Command
3-0 · 3 games
Anfractuous
1-2 · 3 games
Sprinta
1-2 · 3 games
Nuance
1-2 · 3 games
Klondike
2-0 · 2 games
BrokenLimits
1-1 · 2 games
Iztac
2-0 · 2 games
Overflow
1-1 · 2 games
Acrony
0-1 · 1 game
Switchback
0-1 · 1 game