iCTF Scouting Report · all maps · all time

Khrome

Record 12-8 Winrate 60.0% iCTF ELO 1616 Games 20
▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
85.9th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
93.9
K / D
1.46
Efficiency
59%
Sprees / game
4.4
Avg Score
156.0
Avg Ping
137.0
Aim & Frags over time
Flag Impact (per game)
Captures0.4035th %ile
Grabs5.4055th %ile
Pickups (dropped flag)1.2024th %ile
Returns2.2022nd %ile
Enemy-FC kills4.3039th %ile
Cover (support) kills2.2083rd %ile
Grabs denying enemy cap0.4510th %ile
Attacker score16.136th %ile
Defender score129.367th %ile
Movement (per game)
Dodges339.812th %ile
Wall dodges22.355th %ile
Jumps72.384th %ile
Run distance39935138th %ile

vs Community
Frags93.9 vs 68.095th %ile
Deaths64.3 vs 68.269th %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
4-1 · 5 games
Duku
2-1 · 3 games
Command
2-1 · 3 games
Sprinta
0-2 · 2 games
Overflow
1-1 · 2 games
Talya
0-2 · 2 games
Switchback
1-0 · 1 game
Acrony
1-0 · 1 game
Anfractuous
1-0 · 1 game