iCTF Scouting Report · all maps · since 05-01-2026

Khrome

Record 6-3 Winrate 66.7% iCTF ELO 1666 Games 9
▸ Flag Runner — a top-2 grabber on their team in 5 of 9 games; lives on the enemy stand.
How are playstyles classified?
  • Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
  • Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
  • Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
  • All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
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Instagib Aim
89.9th percentile · community avg 33.9%
Player Fingerprint (100 = community avg)
Avg Frags
96.6
K / D
1.52
Efficiency
60%
Sprees / game
5.0
Avg Score
173.0
Avg Ping
128.0
Aim & Frags over time
Flag Impact (per game)
Captures0.6777th %ile
Grabs6.1168th %ile
Returns2.4428th %ile
Enemy-FC kills4.6743rd %ile
Cover (support) kills2.7896th %ile
Grabs denying enemy cap0.445th %ile
Attacker score25.463rd %ile
Defender score134.177th %ile
Movement (per game)
Dodges351.017th %ile
Wall dodges28.769th %ile
Jumps75.086th %ile
Run distance40373251st %ile

vs Community
Frags96.6 vs 64.099th %ile
Deaths63.6 vs 64.353rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Klondike
2-0 · 2 games
Duku
1-1 · 2 games
Switchback
1-0 · 1 game
Acrony
1-0 · 1 game
Command
0-1 · 1 game
Anfractuous
1-0 · 1 game
Overflow
0-1 · 1 game