▸ Fragger — out-aims the lobby and hunts the enemy carrier.
How are playstyles classified?
- Flag Runner — top-2 on their team in flag grabs (ties count) in at least half of their games. The top grabbers in a game are almost always the ones playing O, whatever the lobby's pace.
- Anchor / Defender — not the runner, but led their team in flag returns in at least half of their games.
- Fragger — neither of the above; above-community instagib accuracy and hunts the enemy flag carrier (enemy-FC kills).
- All-rounder — none of the above dominates; balanced frag and flag contribution.
O/D roles are judged inside each game against the player's own team — who actually carried the grab/return duty that game — then tallied across the games shown. Games where the whole team had no grabs (or returns) are skipped for that role. Aim is still compared to the PUG-sized iCTF community.
Recent form
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Instagib Aim
55.4th percentile · community avg 34.6%
Player Fingerprint (100 = community avg)
Avg Frags
67.3
K / D
0.97
Efficiency
49%
Sprees / game
1.17
Avg Score
141.0
Avg Ping
34.0
Aim & Frags over time
Flag Impact (per game)
Captures0.3527th %ile
Grabs4.5244th %ile
Pickups (dropped flag)2.1870th %ile
Returns5.3975th %ile
Enemy-FC kills5.7856th %ile
Cover (support) kills1.5245th %ile
Grabs denying enemy cap1.7066th %ile
Attacker score12.923rd %ile
Defender score121.459th %ile
Movement (per game)
Dodges357.316th %ile
Wall dodges13.137th %ile
Jumps51.759th %ile
Run distance43448461st %ile
vs Community
Frags67.3 vs 68.256th %ile
Deaths69.3 vs 68.453rd %ile
Percentiles rank this player's per-game average against other iCTF players' averages (3+ PUG-sized games). Deaths are inverted — higher means they die less.
Map Record
Overflow
1-4 · 5 games
Switchback
0-4 · 4 games
Talya
1-2 · 3 games
Iztac
0-3 · 3 games
Sprinta
1-1 · 2 games
Acrony
2-0 · 2 games
Nuance
0-2 · 2 games
Command
0-1 · 1 game
Anfractuous
1-0 · 1 game