Wipeout Clutch Leaderboard

Last one standing · holds that buy the round

Wipeout is not elimination — teammates respawn mid-round — so ending up the last player alive starts a hold, not a do-or-die clutch. You succeed by wiping the remaining enemies or by surviving until a teammate respawns: buying those seconds is the mode's real clutch contribution. 0 server-recorded holds across 0 players; 0 clear the 3-hold minimum.

No holds recorded in this cohort yet (minimum 3 holds). Servers began recording holds in August 2026, so this board fills in as Wipeout gets played.

Minimum 3 holds. Holds = times you were the last player alive on your team, however it ended. Wiped = you killed off the remaining enemies and won the round outright. Reinforced = you stayed alive until a teammate respawned — the hold did its job. Success % counts both as successes and dying as the failure; a round that simply ended underneath a hold (clock or abort) stays in Holds but out of the percentage, exactly as the game server scores it. Clean = a wipe where you personally killed every remaining enemy. Kills counts only enemies killed while you were alone. Time Alone totals the seconds you spent as the last one standing (a hold interrupted by a reinforcement and re-entered later counts each stretch separately). Avg 1vX is the average number of enemies alive when your holds began. Best Wipe is the hardest hold you have converted into a full wipe, sudden death included. Sudden Death reads wins/attempts on holds during sudden death — no respawns exist there, so those are terminal, all-or-nothing clutches and are never averaged together with buy-time holds. All columns sort descending.

Server-authored only. Every row on this board was recorded live by the game server as the hold happened and shipped with the match's rating report — there is no after-the-fact reconstruction from the kill feed, and therefore no confidence split to defend. Recording began August 2026; older Wipeout matches cannot appear here.