ElimPlus Clutch Leaderboard

Last player standing · who actually converts

A clutch is a round where you end up the last player alive on your team against X living enemies. Every opportunity counts — failed attempts are in the denominator, so this is a conversion rate, not a highlight reel. 306 exact attempts across 53 players since February 1, 2026; 29 clear the 5-attempt minimum.

# Player Attempts Wins Win % Clean Kills Avg 1vX Best Won 1v1 1v2 1v3 1v4
1 zàváge 19 5 26.3 4 18 2.79 1v4 0/1 2/6 2/8 1/4
2 phantaci 5 2 40.0 2 5 2.8 1v2 1/1 1/1 0/1 0/2
3 slide_in_out 6 2 33.3 2 3 1.67 1v1 2/3 0/2 0/1 -
4 Tommygunz 7 2 28.6 2 5 2.57 1v2 1/1 1/3 0/1 0/2
5 mad 8 2 25.0 2 6 2.25 1v3 1/3 0/1 1/3 0/1
6 Deep 8 2 25.0 2 4 2.75 1v1 2/2 - 0/4 0/2
7 crazy 13 2 15.4 2 6 2.85 1v3 - 1/3 1/9 0/1
8 ExitNextRight 5 1 20.0 1 6 3.4 1v2 - 1/1 0/1 0/3
9 Basuca 5 1 20.0 1 3 3.2 1v2 - 1/1 0/2 0/2
10 TimPlaya 6 1 16.7 1 1 3.17 1v1 1/1 - 0/2 0/3
11 MonchoRD 6 1 16.7 1 2 2.0 1v1 1/3 0/1 0/1 0/1
12 enoch84 6 1 16.7 1 3 2.67 1v2 - 1/2 0/4 -
13 ttvMiketheunit 7 1 14.3 1 4 2.86 1v2 - 1/4 - 0/3
14 ut444 7 1 14.3 1 1 3.14 1v1 1/1 - 0/3 0/3
15 tco.necro 7 1 14.3 1 2 2.86 1v2 - 1/1 0/6 -
16 el_ask_420 8 1 12.5 1 2 2.5 1v1 1/1 0/3 0/3 0/1
17 Ohkgi 9 1 11.1 1 3 2.67 1v1 1/1 0/3 0/3 0/2
18 7o3_J@)v( 9 1 11.1 0 3 3.0 1v2 - 1/3 0/3 0/3
19 VKNG 9 1 11.1 1 4 2.0 1v1 1/2 0/5 0/2 -
20 DELUXMODEL 13 1 7.7 1 3 3.0 1v2 0/1 1/3 0/4 0/5
21 phen-- 13 1 7.7 0 7 2.54 1v1 1/2 0/5 0/3 0/3
22 ttvDGtheunit 17 1 5.9 1 6 2.65 1v3 0/1 0/9 1/2 0/5
23 Claws23 6 0 0.0 0 5 2.5 - 0/1 0/1 0/4 -
24 ChiLL 8 0 0.0 0 2 2.5 - 0/2 0/2 0/2 0/2
25 IYI 13 0 0.0 0 6 2.92 - - 0/4 0/6 0/3
26 Heresiarch 10 0 0.0 0 4 2.5 - 0/3 0/2 0/2 0/3
27 CityOfAngels 5 0 0.0 0 1 2.8 - - 0/1 0/4 -
28 zombie 5 0 0.0 0 0 3.2 - - - 0/4 0/1
29 Nvr 6 0 0.0 0 5 3.67 - - - 0/2 0/4
Minimum 5 attempts. Attempts = last-player-standing situations faced, win or lose. Clean = a win where you personally killed every remaining enemy (a win with fewer kills is a conversion — the last enemy died to the world, a suicide, or a team kill). Kills counts only enemies killed after the round became a clutch. Avg 1vX is the average number of enemies alive when your clutches began — higher means you keep landing in harder spots. Best Won is the hardest clutch you have actually converted. The 1v1–1v4 columns read wins/attempts at that difficulty. All columns sort descending.

Exact rounds only. A round is counted only when its clutch reconstruction is exact at the current algorithm version — that means a normalized round manifest or a server-authored clutch event. Rounds merely inferred from the kill feed are excluded entirely: that feed has no round delimiter, so a timeout or disconnect round can be indistinguishable from the start of the next one, and an inferred 1vX may be a boundary artifact rather than a real clutch.