iCTF Leaderboard

Per-game impact · PUG-sized games

Every stat is a per-game average over instagib CTF games with 8+ players since May 1, 2026 (169 matches) — w00t pickups and 1v1s don't count. Click a column to sort; filter by playstyle. Names link to the full scouting report.

# Player Playstyle Games Win % Caps Grabs Returns FC Kills Cover Deny Frags Deaths K/D Acc % Dodges Walls Run (m)
1 Killing Anchor / Defender 10 60.0 1.1 3.1 7.6 11.6 1.5 1.2 84.7 57.1 1.48 45.0 403.7 40.3 3958
2 Nitro Anchor / Defender 112 55.4 0.57 1.58 10.0 13.74 1.29 1.19 69.1 52.2 1.32 43.5 410.3 23.3 4149
3 Alexxeh.pX7 Anchor / Defender 5 60.0 0.4 0.8 7.4 10.6 0.8 0.2 54.6 46.6 1.17 32.3 381.6 11.2 3738
4 Anaconda011 Anchor / Defender 6 33.3 0.33 3.83 6.33 8.0 2.33 0.83 90.5 67.0 1.35 47.8 454.7 9.3 4350
5 obst7cle Anchor / Defender 19 42.1 0.21 1.42 7.53 12.84 1.42 0.63 75.8 58.2 1.3 39.1 362.5 0.6 4787
6 Arcus. Anchor / Defender 6 83.3 0.17 0.0 6.67 8.17 1.0 0.0 52.7 43.0 1.22 30.8 353.5 2.5 4599
7 jmoney Anchor / Defender 23 43.5 0.09 0.09 8.0 8.3 1.3 0.35 53.3 54.9 0.97 32.7 407.1 3.6 4288
Minimum 5 PUG-sized games (8+ players, instagib CTF) since May 1, 2026. Caps / Grabs / Returns / FC Kills / Cover / Deny / Frags / Deaths / Dodges / Walls are per-game averages; Run is metres per game; Acc is instagib accuracy over these games. Deaths sorts ascending (lower is better), everything else descending. Playstyles use the scouting report's game-level rules: Flag Runner = top-2 on their team in grabs in ≥ half of their flag-active games; Anchor / Defender = led team returns in ≥ half; Fragger = 1+ enemy-FC kill per game with above-community accuracy; All-rounder = the rest.