iCTF Leaderboard
Per-game impact · PUG-sized games
Every stat is a per-game average over instagib CTF games with 8+ players since May 1, 2026 (2683 matches) — w00t pickups and 1v1s don't count. Click a column to sort; filter by playstyle. Names link to the full scouting report.
| # | Player | Playstyle | Games | Win % | Caps | Grabs | Pickups | Returns | FC Kills | Cover | Deny | Frags | Deaths | K/D | Acc % | Dodges | Walls | Run (m) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Killing | Anchor / Defender | 81 | 55.6 | 0.69 | 4.05 | 1.5 | 7.2 | 9.99 | 1.73 | 1.17 | 80.7 | 56.6 | 1.43 | 44.1 | 410.7 | 57.1 | 3869 |
| 2 | JSkey | Anchor / Defender | 855 | 53.2 | 0.55 | 1.07 | 1.67 | 9.56 | 9.97 | 1.27 | 1.37 | 63.0 | 57.2 | 1.1 | 33.9 | 491.7 | 15.6 | 3856 |
| 3 | Askingow | Anchor / Defender | 30 | 56.7 | 0.53 | 1.9 | — | 7.47 | 9.93 | 1.4 | 2.7 | 88.1 | 53.9 | 1.63 | 41.9 | 427.0 | 53.3 | 3837 |
| 4 | dizzeh | Anchor / Defender | 60 | 55.0 | 0.52 | 2.85 | — | 7.45 | 9.78 | 1.85 | 1.58 | 87.5 | 53.8 | 1.63 | 44.3 | 395.8 | 8.7 | 4238 |
| 5 | Nitro | Anchor / Defender | 507 | 49.7 | 0.5 | 1.68 | 2.12 | 9.34 | 12.55 | 1.41 | 1.25 | 66.7 | 55.3 | 1.21 | 42.0 | 429.1 | 24.0 | 4169 |
| 6 | ACo> | Anchor / Defender | 152 | 42.8 | 0.4 | 0.54 | 1.51 | 8.8 | 11.38 | 1.43 | 0.75 | 74.8 | 58.0 | 1.29 | 33.5 | 346.3 | 36.4 | 4507 |
| 7 | iMpure | Anchor / Defender | 136 | 54.4 | 0.4 | 1.51 | 0.88 | 7.46 | 9.72 | 1.24 | 0.33 | 69.3 | 61.1 | 1.13 | 35.0 | 386.9 | 12.8 | 4319 |
| 8 | dion- | Anchor / Defender | 71 | 59.2 | 0.32 | 1.59 | 1.39 | 7.37 | 10.32 | 1.31 | 0.93 | 84.5 | 52.8 | 1.6 | 41.9 | 303.1 | 69.2 | 4394 |
| 9 | Ownage | Anchor / Defender | 39 | 35.9 | 0.31 | 1.95 | — | 8.05 | 10.23 | 1.56 | 0.59 | 76.1 | 61.1 | 1.24 | 34.5 | 430.9 | 20.9 | 4004 |
| 10 | MaDTeTa | Anchor / Defender | 29 | 31.0 | 0.31 | 0.66 | — | 8.14 | 14.38 | 1.83 | 0.41 | 82.1 | 53.4 | 1.54 | 44.3 | 307.5 | 3.3 | 5069 |
Minimum 20 PUG-sized games (8+ players, instagib CTF) since May 1, 2026. Caps / Grabs / Pickups / Returns / FC Kills / Cover / Deny / Frags / Deaths / Dodges / Walls are per-game averages; Run is metres per game; Acc is instagib accuracy over these games. Grabs count flags taken from the enemy base; Pickups count picking up a dropped flag, averaged over games with pickup data. Deaths sorts ascending (lower is better), everything else descending.
Playstyles use the scouting report's game-level rules: Flag Runner = top-2 on their team in grabs in ≥ half of their flag-active games; Anchor / Defender = led team returns in ≥ half; Fragger = 1+ enemy-FC kill per game with above-community accuracy; All-rounder = the rest.