iCTF Leaderboard

Per-game impact · PUG-sized games

Every stat is a per-game average over instagib CTF games with 8+ players since May 1, 2026 (169 matches) — w00t pickups and 1v1s don't count. Click a column to sort; filter by playstyle. Names link to the full scouting report.

# Player Playstyle Games Win % Caps Grabs Returns FC Kills Cover Deny Frags Deaths K/D Acc % Dodges Walls Run (m)
1 meep Fragger 91 61.5 0.7 5.07 5.45 9.24 2.0 1.59 92.3 60.1 1.54 39.5 470.6 7.5 3798
2 rePeteGG Fragger 9 33.3 0.67 3.22 6.33 8.56 1.11 1.67 67.7 64.7 1.05 35.6 409.1 20.9 4064
3 njup Fragger 40 42.5 0.65 4.9 2.48 4.35 2.12 1.6 64.7 59.9 1.08 34.2 350.4 27.4 4783
4 FraCtaLPrT Fragger 32 46.9 0.62 4.66 3.03 5.5 1.53 1.72 66.7 56.0 1.19 36.3 433.3 5.5 4339
5 ItsWaisty Fragger 15 33.3 0.47 4.33 6.13 9.27 1.73 0.87 79.3 56.6 1.4 37.9 479.5 41.1 4434
6 Ownage Fragger 19 26.3 0.32 3.11 7.11 9.42 1.32 1.05 76.4 67.6 1.13 35.6 427.3 24.8 3891
7 GoDeYe Fragger 39 43.6 0.21 3.49 4.77 7.1 1.67 0.79 57.0 61.5 0.93 35.0 358.0 5.1 4123
8 MaDTeTa Fragger 10 20.0 0.2 1.2 7.7 16.7 2.1 0.6 84.4 57.4 1.47 44.6 312.7 2.5 5126
Minimum 5 PUG-sized games (8+ players, instagib CTF) since May 1, 2026. Caps / Grabs / Returns / FC Kills / Cover / Deny / Frags / Deaths / Dodges / Walls are per-game averages; Run is metres per game; Acc is instagib accuracy over these games. Deaths sorts ascending (lower is better), everything else descending. Playstyles use the scouting report's game-level rules: Flag Runner = top-2 on their team in grabs in ≥ half of their flag-active games; Anchor / Defender = led team returns in ≥ half; Fragger = 1+ enemy-FC kill per game with above-community accuracy; All-rounder = the rest.